Titans’ Gathering is the fifth of the challenges at the Slumber Dojo in Zelda: Echoes of Wisdom, and it’s a combination of three boss fights that you will already have seen if it’s available as a challenge.
Before you can undertake this challenge at the Slumber Dojo, you’ll need to have first completed both the Jabul Ruins and Gerudo Sanctum Rifts, as those contain two of the bosses you’re about to face.
How to complete Titan’s Gathering at the Slumber Dojo
Time limit: 10 minutes
Additional rules: None
Rewards:
- 5 Fresh Milk (Clear in under 10 minutes)
- + 7 Radiant Butter (Clear in under 3 minutes and 47 seconds)
Going off the time limit alone, it’s clear that Titans’ Gathering is supposed to be difficult to complete. It’s a combination of three bosses that you’ll already have faced, so you should know roughly what to expect going into this. However, while the target when facing them previously was to simply kill them, now the time limit adds an extra boost of stress.
The one overarching piece of advice I can give is to take a lot of energy-providing Smoothies, as you’re going to be going in and out of Swordfighter Form in order to do this as quickly as possible.
The three bosses you’re squaring up against for this challenge are:
- Seismic Talus (from Suthorn Ruins Rift)
- Vocavor (from Jabul Ruins Rift)
- Mogryph (from Gerudo Sanctum Rift)
You’ll know most of what you need to do for each of these fights, but let’s look at how to beat them as quickly as possible with a lot more powerful Echoes in your arsenal.
Seismic Talus
Seismic Talus is by far the easiest to defeat of all the bosses featured in the Titans’ Gathering challenge, and it can be done in under a minute if your timing is particularly good. There’s no need to call for any back-up in the shape of Echoes for this fight, although you can if you want the extra help.
To get through this, you just need to use the Bind ability to pull the Talus’ Core from wherever it is on its body. Once the Core is exposed, the Talus will disappear and you can enter Swordfighter Form to do a lot of damage to the Core.
Once you’ve got this down, it’s essentially rinse and repeat until Seismic Talus is dead, which will happen after you’ve ripped the Core from the body three times. When the core appears inside the Talus’ head, wait until the Talus gets caught up with its hands in the sand, then very quickly use Bind to pull it out and finish off the battle in Swordfighter Form.
Vocavor
You’re likely to have gathered up some particularly strong swimming Echoes by this point, and it’s time to utilize them to help you with this battle. The best I’ve found is Chompfin, who can take out all of the crystals on Vocavor’s back in one attack.
There’s a lot of avoidance in this fight, so make sure to swim up and down while remaining close to Vocavor in order to make the most of the time in which it’s exhausted. When it is, enter Swordfighter Form to do high damage.
When the water level has decreased, you can use Chompfin to speed things up. When Vocavor swaps sides by swimming under the two platforms, summon Chompfin directly on top of Vocavor and then use Swordfighter Form to take it out.
Mogryph
The final boss you’ll face in this challenge is by far the most annoying and time consuming. This fight can be split into two phases, and each one is as annoying as the other.
If you’re not aiming for the Fast Clear time, then you can let your Echoes do most of the hard work for you. Not only will they distract Mogryph, but certain Echoes are immune to at least some of the giant mole’s attacks. Wizzrobes, for instance, hover above the ground and therefore cannot be damaged by the waves of sand sent out by Mogryph.
Most of your time in either phase of this fight will be spent avoiding incoming attacks. You can jump over the waves of sand, if you get your timing right, but you’ll need to run around like a headless chicken to avoid the sandstorms that Mogryph sends in your direction.
This is where your Echoes can come in handy, as Mogryph will send these sandstorms towards them rather than you, allowing you to get close and deal a little damage.
Regardless, it’s best to keep your distance for the most part. If you’ve got the Mighty Bow unlocked, you can use it to deal damage to Mogryph from afar whenever he pops out of the sand. If you’ve got Mighty Bombs unlocked, you can also use those for extra damage, although bear in mind that there is a delay between when they’re thrown and when they actually go off.